


Besides being generally clunky and awkward, my main complaint with the Wii Zapper is that it reverses your general idea of how you would fire a gun. There were no problems with this game’s implementation of the zapper and thankfully, you aren’t required to use it.

The game supports the Wii Zapper and I have to second Colette’s opinion: it’s not as cool as it should be. Although I only had time for one level, an EA spokesperson stated that the arcade mode was a full-fledged component of the game, equal in scope and importance to the single player campaign. The arcade mode was obviously designed for a more casual light-gun styled experience, and considering this, it was actually a lot of fun to play. Health packs hide throughout the landscape and can be picked up by simply shooting them. You can shoot sprays of bullets by firing the Wii remote’s trigger or zoom in on distant enemies for precision sniping. Your character has the ability to quickly duck behind objects to hide from enemy fire (think of the cover pedal used in Time Crisis). The gameplay was very basic but entertaining. The area I tried in this mode was a Nazi-infested submarine port in Normandy. The game shoves you along a conveyor belt through a preset path of World War 2 carnage. The arcade mode is an on-rails shooter, much like Resident Evil Umbrella Chronicles. Medal of Honor: Heroes 2 has three major modes in its Wii incarnation: arcade, campaign, and multiplayer.
